Friday 4 March 2011

the three final briefs

The prototype presentation has helped me point out some key points in developing my final year project:
1. Pragmatic VS Poetic: It's good to experiment with both numbers and qualities of time, but this may at the end confuse my user. At the moment I've barely started prototyping yet and so would not rule out my pragmatic ideas completely, but use them as a background to developing behind the scenes detailing of possible outcomes.
2. Forget about the Day. Focus on ongoing timeframes. Imagine if you were to take this project into space where the day can no longer be defined by 24 hours. How would this project be able to adapt to this change? Afterall, my project is about opposing the standardized notions of time completely.
3. What is your aim at the end of the project?

From these pointers I've reviewed my 3 briefs:

Brief 1: Biological Time
This time is recorded by your heartrate. A device will be flashing and indicating your heartrate, whilst in the background it logs the data of your pulse. This data is then translated into a graphic.. kind of like a modern ECG that is plotted on endless time, pointing out events from your everday which caused the increases or decreases of heartrate. This is more an accumulation of time.. the longer the user puts this object to use, the more complex the graphic becomes. The object itself will look like an LED heart that flashes in relation to your heartbeat. Possibilities include: the flashing light itself wearing out over time, and requiring the user to "recharge" it (still unsure by what)

Brief 2: Emotional Time
This time is meant to play with the notion of memory and time. This object will represent how memory seemingly exists in our mind as something that has been afixed by ourselves. When infact, each time we revisit a memory, it somehow changes. A single sentence, repeated in the mind several times, can bring different meanings and evoke different emotions everytime. This object captures a memory, however over time will start to evolve everytime the user visits it. Like a memory you want to hold on to, but the harder you try, the less "genuine" it becomes.

Brief 3: Comparative Time
This time is not meant to be controlled. It is not meant to be recorded and it is not meant to tell the future. What it does is it represents the natural flow of time. Time does not wait. Time does not rush. It comes and goes as it wishes and although its variables may change, it keeps moving. This object will contain a set of parameters that allow a free formation of what would become of the object itself.

At the end of this project, I'd like to design a manifesto. This is a manifesto that speaks through my objects and through a narrative medium (film or book) about the endless possibilities of what time could be.

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